Real-Time Skin Shader
jueves, 11 de septiembre de 2014
Pre-Integrated Skin Shader for Blender Game Engine (GLSL), featuring back scattering, SSS and GGX specular model, at the moment it lacks shadows which currently are in the works.
Publicado por
Aryok Piñera
en
12:53
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1 comentarios:
dude please I have specifications model designer(me),map maker(me),character design(me),scripting(you),animator(you) and sound composer(your companion).I choose EarthBound 64 NX.
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