Real-Time Skin Shader
jueves, 11 de septiembre de 2014
Pre-Integrated Skin Shader for Blender Game Engine (GLSL), featuring back scattering, SSS and GGX specular model, at the moment it lacks shadows which currently are in the works.
Publicado por
Aryok Piñera
en
12:53
1 comentarios
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Physically Based Rendering - Blender Game Engine
jueves, 24 de julio de 2014
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I wrote this shader with GLSL language, but the Cerberus model is from artist Andrew Maximov as stated in the video description. (Personal Project)
I wrote this shader with GLSL language, but the Cerberus model is from artist Andrew Maximov as stated in the video description. (Personal Project)
Publicado por
Aryok Piñera
en
19:36
0
comentarios
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Real-Time Image Based Lighting - Blender Game Engine
miércoles, 29 de enero de 2014
I've adapted this IBL GLSL shader to make it work with BGE. (Personal Project)
Publicado por
Aryok Piñera
en
14:44
0
comentarios
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