Coreupt - UE4 Prototype
viernes, 15 de abril de 2016
For this demo I worked in several areas, my client sent me all the character animations which were broken, I had to fix them all to make it compatible with Unreal Engine, and very few I had to animate from scratch. I've programmed all the gameplay mechanics including Robots AI, and using only Blueprints. I did a little bit of custom VFX in combination with other provided resources. And also did a bit of level design using some assets from the Unreal Marketplace.
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Aryok Piñera
en
21:29
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Super Mario 64 Recreation Demo
domingo, 11 de octubre de 2015
Here is Mario running on Unreal Engine 4, all the environment assets were taken from the Unreal marketplace, all the character actions were scripted using blueprints only, all animations were re-created from scratch as well as the PBR ready textures.
Publicado por
Aryok Piñera
en
21:14
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Real-Time Skin Shader
jueves, 11 de septiembre de 2014
Pre-Integrated Skin Shader for Blender Game Engine (GLSL), featuring back scattering, SSS and GGX specular model, at the moment it lacks shadows which currently are in the works.
Publicado por
Aryok Piñera
en
12:53
1 comentarios
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Physically Based Rendering - Blender Game Engine
jueves, 24 de julio de 2014
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I wrote this shader with GLSL language, but the Cerberus model is from artist Andrew Maximov as stated in the video description. (Personal Project)
I wrote this shader with GLSL language, but the Cerberus model is from artist Andrew Maximov as stated in the video description. (Personal Project)
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Aryok Piñera
en
19:36
0
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Real-Time Image Based Lighting - Blender Game Engine
miércoles, 29 de enero de 2014
I've adapted this IBL GLSL shader to make it work with BGE. (Personal Project)
Publicado por
Aryok Piñera
en
14:44
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Tech Demo
domingo, 28 de octubre de 2012
In this demo the only thing I haven't done was the Robot character which I downloaded from the internet, I've animated and wrote a real time controller for this character with mel script in Maya, and also an exporter to Parthenon renderer. (Personal Project)
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Aryok Piñera
en
19:18
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El Secreto del Medallon de Jade Trailer
jueves, 19 de julio de 2012
The movie El Secreto del Medallon de Jade, my rol was as technical artist, I helped with crowds, cloth simulation for the crowds, Implemented a lighting pipeline and worked some shots, fixing for animations and helped with Motion Capture which at the end it wasn't included by the producers. (Team Project)
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Aryok Piñera
en
8:57
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Logo Praxis
viernes, 19 de noviembre de 2010
Publicado por
Aryok Piñera
en
18:39
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Aga - Caballitos Wild West
jueves, 28 de octubre de 2010
Publicado por
Aryok Piñera
en
21:42
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Rostros Ocultos - Si Tu No Estas (Videoclip)
This was a low budget project, and I was in charge of the 3D stuff with the help of one animator, compositing and post-production by Praxis studio. (Team Project)
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Aryok Piñera
en
21:42
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Aga - Crisis
Publicado por
Aryok Piñera
en
21:40
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Taparroscas
Otra animación sin los fondos debido a mis descuidos.
Publicado por
Aryok Piñera
en
21:27
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Procedimiento Médico
Esta es una edición hecha por mi sin los audios y backs que originalmente se usaron, desafortunadamente no pude conseguir el material finalizado.
Publicado por
Aryok Piñera
en
21:25
0
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