Real-Time Skin Shader

jueves, 11 de septiembre de 2014


Pre-Integrated Skin Shader for Blender Game Engine (GLSL), featuring back scattering, SSS and GGX specular model, at the moment it lacks shadows which currently are in the works.

1 comentarios:

Piotr Górski dijo...

dude please I have specifications model designer(me),map maker(me),character design(me),scripting(you),animator(you) and sound composer(your companion).I choose EarthBound 64 NX.

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